Call+Of+Duty+Modern+Warfare+2

CALL OF DUTY: MODERN WARFARE 2 Welcome to Call Of Duty: Modern Warfare 2, the best game ever. This wiki will be divided into 3 sections: Special Ops, Campaign and Multiplayer.

=**SPECIAL OPS**=

ALPHA

 * **Mission** || **Objective** || **Opposition** || **Class** || **Weapons** ||
 * The Pit || Clear all of the enemy targets as fast as possible. Shooting civilians will prevent you from getting 3 stars. || None || Assault || M4A1 & USP .45 ||
 * Sniper Fi || Use sniper rifles, claymores and Predator Drones to hold off waves of enemies. || Light || Wave Defense || Barrett 50 Cal. & Desert Eagle ||
 * O Cristo Redentor || Hunt down and eliminate the Favela gang. Minimize civilian casualties. || Light || Elimination || TAR-21 Holographic & Ranger ||
 * Evasion || Use silenced sniper rifles and cunning to slip past the enemy patrols. || Light || Stealth || M14 EBR Silenced & USP .45 ||
 * Suspension || Push through the invading forces on the bridge to reach the safe zone. || Medium || Assault || SCAR-H Red Dot Sight & Desert Eagle ||

BRAVO

 * **Mission** || **Objective** || **Opposition** || **Class** || **Weapons** ||
 * Overwatch || Rain death from above using an AC-130 gunship to protect your partner. || Light || Timed Escort || SCAR-H Red Dot Sight & M9 ||
 * Body Count || Rack up a large enough body count. Quick kills earn larger bonuses. || Medium || Elimination || SCAR-H Red Dot Sight & Desert Eagle ||
 * Bomb Squad || Race through the Favela marketplace defusing the explosives before it's too late. || Medium || Timed Assault || G18 Akimbo & M1014 Holographic ||
 * Race || Speed your snowmobile down the mountain, dodging trees, rocks and thousand foot drops. || Minimal || Driving || G18 ||
 * Big Brother || Explosive ammunition, Vulcan Minigun, Blackhawk Helicopter. Clear the way. || Medium || Timed Escort || UMP45 Holographic & Desert Eagle ||

CHARLIE

 * **Mission** || **Objective** || **Opposition** || **Class** || **Weapons** ||
 * Hidden || Evade enemy patrols and Ghillie snipers near Chernobyl. || Medium || Stealth || Intervention Silenced & USP .45 Silenced ||
 * Breach & Clear || Smash through enemy defenses in the Gulag and escape. || Heavy || Assault || M4A1 Grenadier w/ Red Dot Sight & M1014 ||
 * Time Trial || Launch your snowmobile across the chasm before time runs out. Hit the flag gates to get extra time. || Light || Timed Driving || G18 ||
 * Homeland Security || Sentry guns, thermal sights, rocket launchers and claymores. Defend yourself from five difficult waves of attackers. || Heavy || Wave Defense || SCAR-H Red Dot Sight & M9 ||
 * Snatch & Grab || Battle Shadow Company and Juggernauts in the airplane graveyard. Grab the intel and escape to the extraction point. || Medium || Assault || M4A1 & Intervention ||

DELTA

 * **Mission** || **Objective** || **Opposition** || **Class** || **Weapons** ||
 * Wardriving || Laze targets for the Stryker armored vehicle. Battle in the 'burbs house to house, room to room. || Heavy || Assault & Defend || SCAR-H Red Dot Sight & M9 ||
 * Wreckage || Use C4, grenade launchers, RPGs, sentry guns, semtex and more to destroy every vehicle on the bridge. || Medium || Vehicle Killspree || RPG-7 & Thumper ||
 * Acceptable Losses || Sabotage the remote airbase with your silenced weapons and heartbeat sensor. || Medium || Stealth || AA-12 Shotgun Silenced Red Dot Sight w/ USP .45 Silenced ||
 * Terminal || Pummel your way through enemy riot shield ambushes. || Heavy || Assault || Striker & M240 ||
 * Estate Takedown || Eliminate Ghillie Snipers, Elite Mercenaries and Juggernauts gaurding the estate. || Medium || Elimination || Barrett 50 Cal. & M4A1 Grenadier ||

ECHO
=﻿CAMPAIGN=
 * **Mission** || **Objective** || **Opposition** || **Class** || **Weapons** ||
 * Wetwork || Breach and clear two deadly rooms full of enemies and hostages to capture the oil rig. || Massive || Assault || M4A1 & TAR-21 ||
 * High Explosive || Kill all ten Juggernauts using only explosives and a knife. You'd be insane to even try this. || Massive || Elimination || Thumper & RPG-7 ||
 * Armor Piercing || Kill all 15 Juggernauts on the oil rig. This probably isn't even possible. || Massive || Elimination || Intervention & Barrett 50 Cal. ||

ACT I

 * **Mission** || **Objective** || **Character** || **Team** || **Weapons** || **Location** ||
 * S.S.D.D. || Demonstrate proper fire control for the local trainees. || PFC Joseph Allen || U.S. Army Rangers || M4A1 & Desert Eagle || Fire Base Phoenix, Afghanistan ||
 * Team Player || Search and destroy enemy forces in Afghanistan. || PFC Joseph Allen || U.S. Army Rangers || M4A1 Grenadier w/ Holographic & M9 || The Red Zone, Afghanistan ||
 * Cliffhanger || Locate and retrieve the ACS module from a crashed satellite. || Sgt. Gary "Roach" Sanderson || Task Force 141 || ACR Silenced Red Dot Sight w/ Heartbeat Sensor & USP .45 Silenced w/ Tactical Knife || Tian Shan Mountain Range, Kazakhstan ||
 * No Russian || Earn Makarov's trust. || PFC Joseph Allen a.k.a. Alexei Borodin || C.I.A. Deep Cover Operation || M240 & M4A1 Grenadier || Zakhaev International Airport, Moscow, Russia ||
 * Takedown || Find and capture arms dealer Alejandro Rojas, hiding somewhere in the favela. || Sgt. Gary "Roach" Sanderson || Task Force 141 || ACR Grenadier w/ ACOG Sight & M1014 || Rio de Janeiro, Brazil ||

ACT II

 * **Mission** || **Objective** || **Character** || **Team** || **Weapons** || **Location** ||
 * Wolverines! || Locate and protect codename Raptor during the beginning of the invasion. || Pvt. James Ramirez || U.S. Army Rangers || SCAR-H Red Dot Sight w/ Shotgun & M9 || Northeastern Virginia, U.S.A. ||
 * The Hornet's Nest || Escape the favela. || Sgt. Gary "Roach" Sanderson || Task Force 141 || UMP45 ACOG Sight & G18 || Rio de Janeiro, Brazil ||
 * Exodus || Assist in the evacuation of civilians and key personnel in the suburbs. || Pvt. James Ramirez || U.S. Army Rangers || SCAR-H Red Dot Sight & M9 || Arcadia County, Northeastern Virginia, U.S.A. ||
 * The Only Easy Day... Was Yesterday || Board the oil rig, rescue the hostages and clear the route to the gulag. || Sgt. Gary "Roach" Sanderson || Task Force 141 || M4A1 Grenadier Silenced w/ Red Dot Sight & SCAR-H Thermal Scope || Vikhorevka 36 Oil Platform, East Russia ||
 * The Gulag || Rescue Prisoner #627. || Sgt. Gary "Roach" Sanderson || Task Force 141 || M14 EBR & M4A1 Grenadier w/ Red Dot Sight || 40 miles east of Petropavlovsk, Russia ||
 * Of Their Own Accord || Protect the evacuation site at the Washington Monument. || Pvt. James Ramirez || U.S. Army Rangers || M4A1 Grenadier w/ Holographic & M9 || Washington D.C., U.S.A. ||

ACT III
=﻿MULTIPLAYER=
 * **Mission** || **Objective** || **Character** || **Team** || **Weapons** || **Location** ||
 * Contingency || Help Captain Price reach the Russian submarine. || Sgt. Gary "Roach" Sanderson || Task Force 141 || M14 EBR Silenced & USP ,45 Silenced || 14 miles SSE of Petropavlovsk, Russia ||
 * Second Sun || Get to Whiskey Hotel. || Pvt. James Ramirez || U.S. Army Rangers || M4A1 Grenadier w/ Holographic & M9 || Washington D.C., U.S.A. ||
 * Whiskey Hotel || Retake Whiskey Hotel. || Pvt. James Ramirez || U.S. Army Rangers || M4A1 Grenadier & M9 || Washington D.C., U.S.A. ||
 * Loose Ends || Find and kill Makarov at his safe house on the Georgian-Russian border. || Sgt. Gary "Roach" Sanderson || Task Force 141 || ACR Grenadier w/ Holographic & M9 || Georgian-Russian Border ||
 * The Enemy Of My Enemy || Escape from General Sheperd's trap in the boneyard. || Cpt. "Soap" McTavish || Task Force 141 || M14 EBR Silenced & MP5K Silenced w/ Red Dot Sight || U.S. Vehicle Disposal Yard 437, 160 miles SW of Kandahar, Afghanistan ||
 * Just Likes Old Times || Search the Afghan cave network for General Shepherd. || Cpt. "Soap" McTavish || Task Force 141 || Intervention Silenced & Vector Silenced w/ ACOG Sight || Site Hotel Bravo, Afghanistan ||
 * Endgame || Kill General Shepherd. || Cpt. "Soap" McTavish || Task Force 141 || Mini-Uzi & RPD || Site Hotel Bravo, Afghanistan ||

RANKINGS

 * **Rank** || **Level** || **XP** || **Unlocks** ||
 * Private || 1 || 0 || N/A ||
 * Private I || 2 || 500 || Titles & Emblems ||
 * Private II || 3 || 1,700 || All Default Classes ||
 * Private First Class || 4 || 3,600 || Creat-A-Class ||
 * Private First Class I || 5 || 6,200 || Weapon Challenges ||
 * Private First Class II || 6 || 9,500 || Painkiller, Basic Training Challenges & Clan Tag ||
 * Specialist || 7 || 13,500 || Throwing Knife ||
 * Specialist I || 8 || 18,200 || SCAR-H ||
 * Specialist II || 9 || 23,600 || Hardline ||
 * Corporal || 10 || 29,700 || Operations Challenges & Killstreak Rewards ||
 * Corporal I || 11 || 36,500 || Tactical Insertion & All Operations Challenges ||
 * Corporal II || 12 || 44,300 || Vector ||
 * Sergeant || 13 || 53,100 || Scavenger ||
 * Sergeant I || 14 || 62,900 || Thumper ||
 * Sergeant II || 15 || 73,700 || Additional Killstreak ||
 * Staff Sergeant || 16 || 85,500 || MG4 & Killstreak Challenges ||
 * Staff Sergeant I || 17 || 98,300 || Scrambler ||
 * Staff Sergeant II || 18 || 112,100 || AA-12 Shotgun ||
 * Sergeant First Class || 19 || 126,900 || Blast Shield ||
 * Sergeant First Class I || 20 || 142,700 || TAR-21 ||
 * Sergeant First Class II || 21 || 159,500 || Bling & All Killstreak Challenges ||
 * Master Sergeant || 22 || 177,300 || G18 ||
 * Master Sergeant I || 23 || 196,100 || Additional Killstreak ||
 * Master Sergeant II || 24 || 215,900 || P90 ||
 * First Sergeant || 25 || 236,700 || Cold-Blooded ||
 * First Sergeant I || 26 || 258,500 || .44 Magnum & Precision Challenges ||
 * First Sergeant II || 27 || 281,300 || Martyrdom ||
 * Sergeant Major || 28 || 305,100 || FAL ||
 * Sergeant Major I || 29 || 329,900 || Ninja ||
 * Sergeant Major II || 30 || 355,700 || Stinger ||
 * Command Sergeant Major || 31 || 382,700 || Claymores & All Presicion Challenges ||
 * Command Sergeant Major I || 32 || 410,900 || AUG HBAR ||
 * Command Sergeant Major II || 33 || 440,300 || Danger Close ||
 * 2nd Lieutenant || 34 || 470,900 || Striker ||
 * 2nd Lieutenant I || 35 || 502,700 || Finishing Moves Challenges & Additional Killstreak ||
 * 2nd Lieutenant II || 36 || 535,700 || WA2000 ||
 * 1st Lieutenant || 37 || 569,900 || SitRep & All Finishing Moves Challenges ||
 * 1st Lieutenant I || 38 || 605,300 || M93 Raffica ||
 * 1st Lieutenant II || 39 || 641,900 || Final Stand ||
 * Captain || 40 || 679,700 || M16A4 ||
 * Captain I || 41 || 718,700 || Last Stand & Humiliation Challenges ||
 * Captain II || 42 || 758,900 || Ranger ||
 * Major || 43 || 800,300 || C4 & All Humiliation Challenges ||
 * Major I || 44 || 842,900 || Mini-Uzi ||
 * Major II || 45 || 886,700 || One Man Army ||
 * Lieutenant Colonel || 46 || 931,700 || M9 ||
 * Lieutenant Colonel I || 47 || 977,900 || Payback Challenges & Additional Killstreak ||
 * Lieutenant Colonel II || 48 || 1,025,300 || ACR ||
 * Lieutenant Colonel III || 49 || 1,073,900 || N/A ||
 * Colonel || 50 || 1,123,700 || Javelin ||
 * Colonel I || 51 || 1,175,000 || Additional Killstreak ||
 * Colonel II || 52 || 1,227,800 || M240 ||
 * Colonel III || 53 || 1,282,100 || Elite Challenges ||
 * Brigadier General || 54 || 1,337,900 || M1014 ||
 * Brigadier General I || 55 || 1,395,200 || Additional Killstreak ||
 * Brigadier General II || 56 || 1,454,000 || M14 EBR ||
 * Brigadier General III || 57 || 1,514,300 || All Elite Challenges ||
 * Major General || 58 || 1,576,100 || TMP ||
 * Major General I || 59 || 1,639,400 || Additional Killstreak ||
 * Major General II || 60 || 1,704,200 || F2000 ||
 * Major General III || 61 || 1,770,500 || Intimidation Challenges ||
 * Lieutenant General || 62 || 1,838,300 || Desert Eagle ||
 * Lieutenant General I || 63 || 1,907,600 || All Intimidation Challenges ||
 * Lieutenant General II || 64 || 1,978,400 || Additional Killstreak ||
 * Lieutenant General III || 65 || 2,050,700 || RPG-7 ||
 * General || 66 || 2,124,500 || Additional Killstreak ||
 * General I || 67 || 2,199,800 || Model 1887 ||
 * General II || 68 || 2,276,600 || Additional Killstreak ||
 * General III || 69 || 2,354,900 || Additional Killstreak ||
 * Commander || 70 || 2,454,700 || AK-47 & Prestige Mode ||

Killstreaks

 * **Name** || **Kills Required** || **Description** ||
 * UAV || 3 || Shows enemies on minimap. ||
 * Care Package || 4 || Airdrop a random killstreak or ammo. ||
 * Counter-UAV || 4 || Temporarily disables enemy radar. ||
 * Sentry Gun || 5 || Airdrop a placeable sentry gun. ||
 * Predator Missile || 5 || Remote control missile. ||
 * Precision Airstrike || 6 || Call in a directional airstrike. ||
 * Harrier Strike || 7 || Airstrike with a hovering Harrier. ||
 * Attack Helicopter || 7 || Call in a support helicopter. ||
 * Emergency Airdrop || 8 || Airdrop 4 random killstreaks or ammo. ||
 * Pave Low || 9 || Heavily armoured assault helicopter. ||
 * Stealth Bomber || 9 || Airstrike undetectable on enemy maps. ||
 * Chopper Gunner || 11 || Be the gunner of an attack helicopter. ||
 * AC-130 || 11 || Be the gunner of an AC-130. ||
 * EMP || 15 || Temporarily disables enemy electronics. ||
 * Tactical Nuke || 25 || End the game with a bang. ||

Deathstreaks

 * **Name** || **Deaths Required** || **Description** ||
 * Copycat || 3 || Steal your enemy's class during killcam. ||
 * Painkiller || 2 || Increased health when you spawn. ||
 * Martyrdom || 3 || Drop a live grenade when you die. ||
 * Final Stand || 4 || Get a second chance. ||